You da man! How will you aproach the rendering process? Will you do it in passes? If so, which ones (ambient occlusion, reflections…)? And can you give us approx. rendertimes per frame. Thanks and keep up the good work.
Heya Jure! Yeah, I’ll definitely put it into render passes. I haven’t made a plan yet which passes there will be. I’ll deal with that once I’ll go into rendering.
But the most possible passes will be: ambient occlusion, beauty, base color, separate light, bounce, reflection, separate shadows, specular and of course different mask/id passes. I don’t know if I’m gonna go far more than that or do any special trickster passes. But I’ll see as I go. I’ll also try to solve most things in post with matte painting etc…, to avoid any unnecessary render times.
I’ll definitely put some render times info once I get into rendering and all that. They shouldn’t be small since I’m planning to render in full HD. If render times are too big I’ll probably have to skip it to half HD (720p).
Hey Roc. the modeling is great but I probably said it before. The CG cartoon rendering doesn’t appeal to me at all. I hope this is not gonna be the final render will it?
Try to render a whole shot. Cartoon shader can work on stills but when applied to a sequence the effect falls apart and look CG.
The short will not be rendered with cartoon shaders to mimic 2d flat look if that’s what you mean. What you see above (in color) is just a concept sketch I did in Photoshop in order for me to see what has to be modeled and how colors work together. I have never actually intended to have this short look sort of 2d-ish.
Rendering will have shading and all the 3d look we’re used to, definitely not flat like the color sketch above. I’m going to enter the lighting&rendering stage pretty soon so I’ll have something to post in order to avoid any confusion
Thanks for the link! Some really nice and inspiring work there! Olis chance also looks nice.
Jure
January 23, 2008 at 10:35 am //
You da man! How will you aproach the rendering process? Will you do it in passes? If so, which ones (ambient occlusion, reflections…)? And can you give us approx. rendertimes per frame. Thanks and keep up the good work.
Rok Andic
January 23, 2008 at 12:48 pm //
Heya Jure! Yeah, I’ll definitely put it into render passes. I haven’t made a plan yet which passes there will be. I’ll deal with that once I’ll go into rendering.
But the most possible passes will be: ambient occlusion, beauty, base color, separate light, bounce, reflection, separate shadows, specular and of course different mask/id passes. I don’t know if I’m gonna go far more than that or do any special trickster passes. But I’ll see as I go. I’ll also try to solve most things in post with matte painting etc…, to avoid any unnecessary render times.
I’ll definitely put some render times info once I get into rendering and all that. They shouldn’t be small since I’m planning to render in full HD. If render times are too big I’ll probably have to skip it to half HD (720p).
Olive
January 27, 2008 at 11:30 pm //
Hey Roc. the modeling is great but I probably said it before. The CG cartoon rendering doesn’t appeal to me at all. I hope this is not gonna be the final render will it?
Try to render a whole shot. Cartoon shader can work on stills but when applied to a sequence the effect falls apart and look CG.
Olive
January 27, 2008 at 11:35 pm //
I just checked your other posts. Man the modeling is too nice to be lost in the cartoon render. Please find something else
I am also experimenting with rendering and will try to avoid the classic CG Render.
Here is something quite inspiring
http://www.studiosoi.com/
look in the work section and find the short animation called: Ernst Im Herbst
I saw it in Annecy last year. Really nice stuff.
Rok Andic
January 28, 2008 at 10:30 am //
Hey Olive!
The short will not be rendered with cartoon shaders to mimic 2d flat look if that’s what you mean. What you see above (in color) is just a concept sketch I did in Photoshop in order for me to see what has to be modeled and how colors work together. I have never actually intended to have this short look sort of 2d-ish.
Rendering will have shading and all the 3d look we’re used to, definitely not flat like the color sketch above. I’m going to enter the lighting&rendering stage pretty soon so I’ll have something to post in order to avoid any confusion
Thanks for the link! Some really nice and inspiring work there! Olis chance also looks nice.
Cheers,
Rok