Gorenje Pure

This is a commercial I worked on a few months ago. I worked on two shots, the one with the invisible hand droping flour and glasses making a toast (only fluid simulation). Share → Tweet

Commercial: Moose

This is an extract from a commercial I worked on quite some time ago (end of last year) but just didn’t find the time to post it here since I was overwhelmed with Rhapsody with James. I created character setup for the moose and character animation in two shots (those with ‘CA’ in the right top corner). Share → Tweet

Vecer

Added new commercial to ‘Portfolio’ section. A lot of floating newspaper! Most shots had real newspaper on wires. But those that had to move in some way (like opening or closing) they were done later in post. I worked mainly on the technical part of the newspaper and a bit of animation (shots marked with ‘Animation’ in the top right corner). The main part of it was controlled by joints which were driven by different controls. On top of that there were blendshapes to allow control over different detail parts... Read The Rest →

Petrol – Primadiesel

I added the Petrol – primadiesel commercial to ‘portfolio’ section. The goal was to build cars covered with flowers. Since there were a wide range of shots with cars there were 5 CG car chassis build each covered with 2 level of detail flowers and for one shot another extra detail level. The flower placement was calculated using particles and then manually fixing odd spots. After that each car was transformed into 3 pieces of flower polymeshes since it was easier to handle a few meshes than thousands of particles... Read The Rest →

Radenska – oasis

I added another commercial under ‘portfolio’ section. This time I was working as an effects technical director creating sand effects. Click on the image below to see the commercial or check the ‘CG Work’ section. Share → Tweet

Mite

Another commercial added to ‘portfolio’ section on which I worked as a character TD. All the detail controls were added to the front of the character since it was standing still and only simple ik controls were used for the legs. For the arms FK was used. To help magnification of the eye effect a blendshape was created which was rendered separately for the magnifying glass pass. Share → Tweet